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> military unit count however should never exceed 20% of your current maximum population. Sometimes when facing more aggresive players I build a barracks to use some excess metal and food for some units (but do not build the units that cost gold!) (though often I use some villagers turned into militia for that same task)įor the rest just build villagers, and defend with them, don't build an army untill later. I do like to build a barracks, and get 2-5 explorers running around to grab me some extra wealth early on. Often I get as far as science 3 in my sceme before starting to build scientists. You want to build scientists, but no more than is needed to research the next science tech. You also want to go to 3 caravans early on, to utilise those 3 early city s. If you find the resource that lowers science tech with 25% make that an absolute priority (defend it!, build a a city right next to it to claim it!) You want to grab each resource that produces gold with a merc early on. Since I have no use for excess food and metal, it is sold for gold, so I can advance science faster. I do NOT waste resources (especially since that costs gold) military buildings like forts and towers.Īfter the initial fase I expand production to include metal, and add just enough production buildings as is needed to keep production at maximal.
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Oh and I want to build the Senate early, to get democracy for that +50 production cap. I usually have only 1 city with 5 farms and a granary, food is of little use in early game I try to have 1 or 2 good lumber city's, with a lumber mill, boosting that production (lumber production must be expanded to be at it's cap at all times) Obviously I put an academy and a market and a temple in every city (to maximise gold production)
#RISE OF NATIONS BUILD ORDER UPGRADE#
Wood IS limited, I need it to construct buildings, expand economy tech (to increase wood production more), and to upgrade my science tech (to get more tech) and to upgrade the metal and food production efficiency. Well I do not fully develop them early on. If you have 3 city's and taxation level 2 + 3 caravans, your economy is doing fine.Īf for what to build in the city's. Military 1 (by now you need more population space)Ĭivic 3 (get that 4th city, and increase taxation)Īfter this it varies. wood as it builds my bases, gold as it expands the science tech (making all other tech cheaper)Īnd gold is also the hardest to obtain in early game, but my standard first techs are :Ĭivic 1 (get that 2d city early, get temples, and get taxation running) in early game I am most pressed for gold and wood. I can give a few pointers in how I play : Boom, Rush, Balance ether strategy is valid, but you cannot have all of them. You have a limited number of resouces and you have to add them to where they are most needed. That is not gonna happen untill quite late game.
![rise of nations build order rise of nations build order](https://i.ytimg.com/vi/brC8YS0Yj34/maxresdefault.jpg)
cuz honestly, this is a question that can spark debate between even the most veteran of players.Įscrito originalmente por AS_Pimp-Masterflex:Lol But hopefully this gets you thinkjng and practicing some new starts, and hopefully prompts more specific questions. Around IV or so is when you should start building the army.īut again, that's not a general booming strategy, since there are a lot (like the one I linked here). If you want to boom, focus 95-100% of your recs on universities and scholars and your eco. I would only recommend that if you were Americans (cuz of their standing army +3 eco bonus), but generally, hold off on building a military until you want to attack (or being attacked). But I think what you're looking for is a standing army boom approach. it's actually pretty easy to win a game when capped at +150 in the early ages. but sometimes re-arranging your standard library tech order for your commerce cap is sometimes beneficial in those cases. Now obviously that's just a general heuristic. there's a general rule of thumb that if you have at least 2 flashing recs (as in 2 rec types that have hit the cap), research the next commerce tech. Build order aside (cuz there's a lot of ways you can go), about your question for the eco cap. here's a quick post in terms of build order for a good boom: : Īnywho. Probably one of the most general and abstract questions for RoN.īut.